I recently remade Alchemy Quest in a different engine. Feel free to check it out if you were a fan of the old Alchemy Quest or Short Stax. https://ellabelle.itch.io/alchemy-quest-2
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Joined on 4/5/19
Posted by Ellabelle - 1 month ago
I recently remade Alchemy Quest in a different engine. Feel free to check it out if you were a fan of the old Alchemy Quest or Short Stax. https://ellabelle.itch.io/alchemy-quest-2
Posted by Ellabelle - April 4th, 2024
Added in some popular requests to the game, such as text displaying why you cannot play a certain card.
Added the ability to open the opponent's pile(graveyard) and read their cards even after they're no longer in play.
Removed cards having scaling energy cost. except a couple of exceptions. The mechanic was confusing.
Fixed the display for counter not updating.
Also buffed a couple of weak cards.
Added in 7-8 new cards.
If you feel really invested in some specific aspect of the game you can get in touch with me at https://discord.gg/r2aRAgQ where I'm more active.
Thx for playing <3
Posted by Ellabelle - March 23rd, 2024
There's been a lot of comments on Short Stax about stuff people would want to see more of / changed so I'll try and follow up on some of the most popular stuff.
If you feel really invested in some specific aspect of the game you can get in touch with me at https://discord.gg/r2aRAgQ where I'm more active.
Thx for playing <3
Posted by Ellabelle - March 5th, 2024
I made a new game called Short Stax when i won the last NSFW mini-jam.
Also, stop playing alchemy quest. It hasn't worked for years.
If you want a game like Alchemy Quest you can try https://ellabelle.itch.io/conquest-and-desire which is sort of a spiritual successor.
Posted by Ellabelle - June 5th, 2020
0.30.2 Bugs- Fixed graphical glitch with mini-game in Darkbrine cove. Fixed some typos. Misc- Replaced some old art with bad quality.
0.30.3 Bugs- Fixed loot menu double click wierdness Fixed buff reapplying effect multiple times Typos Misc- Water spells now uses a custom animation
0.30.4 Bugs- Fixed burn damage not displaying on player bar Misc- Made some cove floors slightly shorter Added events to the cove
0.30.5 Bugs- Fixed some typos Fixed willpower-related skills triggering twice Fixed lockbox event starting in cove when there are no keys Misc- Added a reset-button for people that want to reset their account, available in the same menu. (I dont see the point but people have requested it :p ) Added new outfits and a new skill. Added "early game directions" for players that dont like the lack of direction at the start. Like most unnecessary text it can be turned off by turning off tutorials in the options menu.
0.30.6 Bugs- Fixed some typos Misc- Battles now end when all enemies have 0 willpower Added a new pet companion and a few items
Posted by Ellabelle - March 7th, 2020
0.30.1 Bugs-
Fixed blind attacks only striking a single target.
Fixed some achivement bugs
Misc-
Added a new dungeon: Darkbrine cove.
12 new enemies
3 new bosses
16 new skills
5 new backgrounds
3 new lewd scenes
+You can now see the effects of ingredients in the alchemy menu by hovering over them.
Posted by Ellabelle - February 24th, 2020
0.21.0
New additions-
3 new town locations
25+ new recruitable units.
20+ new items
20+ new skills
1 new scene
Herbalist trading- Exchange excess essence for random stuff.
New pet added
Expanded concept- spirits- Potions with big benefits but heavy drawbacks. Available at tavern.
A way to respec your stats,legendary potion. Difficult to acquire.
Prayer – replenish willpower.
Blessings- Another set of semi-permanent skills unlocked by taking a vow of chastity.
New units clerics. There was a previously a distinct lack of decent intellect units. Will cast heal in combat.
Sparring, allows you to train and gain levels faster.
Free-use/endless mode. An infinite version of the mini-game since people requested it.
Many new warriors and spell-casters to recruit at the guild.
Bugs-
Fixed buffs not applying immediately.
Fixed long-lasting buffs getting removed too early
Fixed mini-game difficulty scaling off of floor difficulty instead of dungeon difficulty.
Fixed companions not using buffs properly.
Misc-
Critical strikes can't miss
Positive spells can't miss
0.21.1
Trial versions of acheivements (not properly implemented yet and does not save in between sessions)
New skill icons for holy spells to avoid confusion.
You can no longer recover willpower at church if willpower <1 to avoid loopholes.
Your purity should not get lowered by repeat offerings to the church
0.21.2
Bugs-
Fixed loot system not working at all in 21.1
Balance-
Knives base-speed slightly nerfed again
Polearms base-speed slightly increased
Fixed faulty flail damage
Increased staves base intellect
Misc-
Added a couple new common weapons
0.21.3
Misc-
Completed the implementation of achievements
Added the diary to wizard tower that contains: Backstory, Dungeon recap, Beastiary & Image gallery.
0.21.4
Bugs- Katars had the wrong stats
Misc- Added a new menu for consuming elixirs to avoid the previous confusing regarding that, available from the cellar or from the stats menu.
Posted by Ellabelle - February 15th, 2020
0.20.4
bugs-
made passives non-clickable...
min-dmg 1 instead of 0 for damage skills.
fixed charisma skill animation bug.
changed so onitem no longer reverts to 0 after use
you can now scroll in the seed list
you can no longer target empty enemy slots.
Changed balance on-
nerfed pleasure ally
a little more loot from bosses.
0.20.5
bugs-
fixed bug where you started the game overburdened
Tried to fix defender(taunt)
equipping items should no longer reset companion buffs
Balance-
sweet kiss now has a finite duration of 9 rounds but provides a slight defensive boost.
Misc-
you can now use A & D to switch targeting in combat.
minor graphical tweaks
0.20.6
bugs-
Fixed items appearing in lab when you open tab
Fixed passives not applying at the start of an encounter?
Fixed graphical glitch in item menus.
Fixed menus not starting at 0.
Fixed the loot menu acting weird when dealing with many items.
Balance-
Base-manapool is slightly increased.
0.21.0
New additions-
3 new town locations
25+ new recruitable units.
20+ new items
20+ new skills
1 new scene
Herbalist trading- Exchange excess essence for random stuff.
New pet added
Expanded concept- spirits- Potions with big benefits but heavy drawbacks. Available at tavern.
A way to respec your stats,legendary potion. Difficult to acquire.
Prayer – replenish willpower.
Blessings- Another set of semi-permanent skills unlocked by taking a vow of chastity.
New units clerics. There was a previously a distinct lack of decent intellect units. Will cast heal in combat.
Sparring, allows you to train and gain levels faster.
Free-use/endless mode. An infinite version of the mini-game since people requested it.
Many new warriors and spell-casters to recruit at the guild.
Bugs-
Fixed buffs not applying immediately.
Fixed long-lasting buffs getting removed too early
Fixed mini-game difficulty scaling off of floor difficulty instead of dungeon difficulty.
Fixed companions not using buffs properly.
Misc-
Critical strikes can't miss
Positive spells can't miss
Posted by Ellabelle - January 31st, 2020
0.20.1
Fixed some typos... i didnt know how to spell melee lol
-FIxed Bug with extracting an empty unit-slot in dungeon
-Manual eating now heals like automatic eating.
-Added a new helptab for status effects.
-Fixed multiple "cum" sections in the alchemy lab.
0.20.2
Added new unique outfits and a few new items.
Nerfed Flaunt.
Fixed equipping items reset status effects bug
Fixed shield+replenish bug
Remade replenish stat to counter status effects
0.20.3
bugs -
fixed scrolling in lab menus
added weight in loot menu
fixed companion losing buffs when equipping new items
fixed not able to click on stuff in bottom of bag in loot menu
Changed balance on -
weapon speed
Burn & freeze
Dodge
replenish