made passives non-clickable...
min-dmg 1 instead of 0 for damage skills.
fixed charisma skill animation bug.
changed so onitem no longer reverts to 0 after use
you can now scroll in the seed list
you can no longer target empty enemy slots.
Changed balance on-
nerfed pleasure ally
a little more loot from bosses.
fixed bug where you started the game overburdened
Tried to fix defender(taunt)
equipping items should no longer reset companion buffs
sweet kiss now has a finite duration of 9 rounds but provides a slight defensive boost.
you can now use A & D to switch targeting in combat.
minor graphical tweaks
Fixed items appearing in lab when you open tab
Fixed passives not applying at the start of an encounter?
Fixed graphical glitch in item menus.
Fixed menus not starting at 0.
Fixed the loot menu acting weird when dealing with many items.
Base-manapool is slightly increased.
3 new town locations
25+ new recruitable units.
20+ new items
20+ new skills
1 new scene
Herbalist trading- Exchange excess essence for random stuff.
New pet added
Expanded concept- spirits- Potions with big benefits but heavy drawbacks. Available at tavern.
A way to respec your stats,legendary potion. Difficult to acquire.
Prayer – replenish willpower.
Blessings- Another set of semi-permanent skills unlocked by taking a vow of chastity.
New units clerics. There was a previously a distinct lack of decent intellect units. Will cast heal in combat.
Sparring, allows you to train and gain levels faster.
Free-use/endless mode. An infinite version of the mini-game since people requested it.
Many new warriors and spell-casters to recruit at the guild.
Fixed buffs not applying immediately.
Fixed long-lasting buffs getting removed too early
Fixed mini-game difficulty scaling off of floor difficulty instead of dungeon difficulty.
Fixed companions not using buffs properly.
Critical strikes can't miss
Positive spells can't miss