3 new town locations
25+ new recruitable units.
20+ new items
20+ new skills
1 new scene
Herbalist trading- Exchange excess essence for random stuff.
New pet added
Expanded concept- spirits- Potions with big benefits but heavy drawbacks. Available at tavern.
A way to respec your stats,legendary potion. Difficult to acquire.
Prayer – replenish willpower.
Blessings- Another set of semi-permanent skills unlocked by taking a vow of chastity.
New units clerics. There was a previously a distinct lack of decent intellect units. Will cast heal in combat.
Sparring, allows you to train and gain levels faster.
Free-use/endless mode. An infinite version of the mini-game since people requested it.
Many new warriors and spell-casters to recruit at the guild.
Fixed buffs not applying immediately.
Fixed long-lasting buffs getting removed too early
Fixed mini-game difficulty scaling off of floor difficulty instead of dungeon difficulty.
Fixed companions not using buffs properly.
Critical strikes can't miss
Positive spells can't miss
Trial versions of acheivements (not properly implemented yet and does not save in between sessions)
New skill icons for holy spells to avoid confusion.
You can no longer recover willpower at church if willpower <1 to avoid loopholes.
Your purity should not get lowered by repeat offerings to the church
Fixed loot system not working at all in 21.1
Knives base-speed slightly nerfed again
Polearms base-speed slightly increased
Fixed faulty flail damage
Increased staves base intellect
Added a couple new common weapons
Completed the implementation of achievements
Added the diary to wizard tower that contains: Backstory, Dungeon recap, Beastiary & Image gallery.
Bugs- Katars had the wrong stats
Misc- Added a new menu for consuming elixirs to avoid the previous confusing regarding that, available from the cellar or from the stats menu.